This week I decided to review Star Wars: X-Wing: Rogue
Squadron by Michael A. Stackpole.
The story
opens with Corran Horn facing the Redemption Run, a training simulation based
on an old battle which will be instantly recognized by many players of the
original X-Wing PC game. The mission is to protect a number of ships delivering
wounded to a medical frigate. After barely achieving the mission when he and
the final TIE fighter mutually cripple each other and the TIE is hit by a previously
launched torpedo, Corran has a brief discussion with his wingmates and the pilot
of the final Imperial fighter in the simulation.
Meanwhile, Wedge Antilles has a
meeting with Admiral Ackbar and General Horton Salm, leader of a bomber wing
training at the same base as the reformed Rogue Squadron. Wedge wants to make
some changes to his unit’s roster, replacing one of his pilots with Gavin
Darklighter, whose cousin died during the battle to destroy the first Death
Star, and his executive officer with Tycho Celchu, the pilot of the final TIE
from the simulation that opened the book. But General Salm doesn’t want Tycho
anywhere near a combat unit because Tycho was once captured by the Empire and
escaped leaving many--including Salm--to believe he is really an Imperial agent.
In
the end, Wedge gets his wishes but, elsewhere, Kirtan Loor, former Imperial Intelligence
liaison to a Corellian Security team Corran Horn once belonged to, has spent
years chasing the team because he claims they aided the rebellion by refusing
to focus their police efforts on his preferred targets. Loor catches the team’s
leader, who dies in interrogation, then is recalled and assigned to destroy Rogue
Squadron. After rushed advanced training, the Rogues are moved to a forward base, but stumble upon an Interdictor cruiser ambushing a New Republic-allied
smuggler, and it is later revealed that the smuggler is Mirax Terrik, both a
childhood friend of Wedge’s and the daughter of the rival of Corran’s father.
After a mission to rescue the crew of a disabled New Republic scout ship Loor
manages to locate the squadron’s base, and a stormtrooper unit sent to scout the
base raids it instead, inflicting the first fatality suffered by the new Rogues.
And soon, after a retaliatory strike turns into a desperate battle against a
Lancer-class Frigate, a warship specifically designed to combat starfighters,
the Rogues are assigned to attack a base codenamed Blackmoon. Blackmoon is well
positioned to serve as a staging area for operations against the Imperial
capital, but the Imperial general commanding the base has a moneymaking
operation on the side which has allowed him to both double the strength of his
fighter force and enhance the base’s defenses.
The attack on Blackmoon is a disaster
but Whistler, Corran’s R2 unit, manages to figure out where Blackmoon is and
pinpoint a flaw in the enhanced defenses. But with New Republic forces spread
thin, it will fall to Rogue Squadron, reduced to six X-Wings and eight fit pilots,
alone, to cripple the defenses despite being badly outnumbered and having little
time in the mission area due to limits on the fuel supply of their craft.
I give the book 8 out of 10. The battles are great but there
are some mistakes in characterization like Wedge thinking that he enjoys
combat. He definitely enjoys fighting but the stories involving him make it
clear that he hates combat rather than liking it. While I like the details like
including one of the missions from the original X-Wing computer game as a
training simulation, and even including an in-setting explanation for the most
annoying allied AI quirk in the game, some information in the book is wrong and
spotting the errors should have been easy. For example, in one battle, Corran’s
ship is disabled by an Ion Cannon hit despite none of the ships in the
engagement having ion cannons. Also, ion cannons seem to alternate between
disabling ships--which is their function in almost all Star Wars stories that
they appear in--and outright destroying ships (sometimes doing both in the same
battle). And, in a third example, Wedge explains that the shuttle attached to the
Rogues doesn’t carry missiles because it has been modified to fit the profile
of an assault gunboat despite the fact that the gunboats not only carry missiles, they carry a massive amount of missiles for a craft their size.
Still all in
all it is a great start to the series, and in my opinion within the top 4 of
Stackpole’s Star Wars-related works.