Saturday, September 23, 2017

James Review -- RCN: Death’s Bright Day

This week I decided to review RCN: Death’s Bright Day by David Drake. 

The novel starts with the wedding of Daniel Leary and Miranda Dorst. The couple plans to take the yacht Princess Cecile, formerly a naval corvette that Leary had commanded for much of his career, to the planet Jardin for their honeymoon, based on stories about the world told to the bride by her deceased father. 

However, the Cinnnabar government asks Leary to take the ship to the Tarbell cluster after his honeymoon ends. The cluster is in a state of civil war with each faction supported by a branch of the Alliance of Free Stars’s Fifth Bureau, or their secret police. The Republic of Cinnnabar fears that if the Tarbell rebels claim victory, it will set in motion events leading to a resumption of the war between Cinnnabar and the Alliance.

But first Leary and his wife have to escape after being abandoned in a cave system on Jardin by a guide who feels his family’s legacy is violated by their presence and has a grudge against Dorst’s father. Escaping just as their allies were about to come in after them, Dorst returns home while the Princess Cecile and her crew continue to the Tarbell cluster.

There Leary leads a swift raid against pirates, and under pressure from Adele Mundy, Leary’s friend, signals officer, and Cinnnabar intelligence agent, the Tarbell government gives Leary command of their naval forces. While Leary works to make the ships and crews fit to fight, Mundy finds herself having to take on the duties of a critically injured Fifth Bureau member, who was supposed to aid the Cinnnabar mission. Leary plans and executes a mission that captures the heavy cruiser that was serving as the rebel flagship. But as he leads his strengthened forces towards the rebel capital he finds that the rebellion’s allies have supplied it with a battleship leaving his fleet facing a much stronger enemy force…

I give this book 9.5 out of 10. It has a great variety of action scenes and battles. It also has some nice humor in the early parts of the book. My only complaints are that the scenes on Jardin feel disconnected from the Tarbell story, more like filler then part of a larger tale, and I still wish the setting would return to a full war instead of smaller conflicts. It  feels like the story is just dancing around something major that is coming.


Friday, September 15, 2017

Author Interview -- Bridgett Morigna

Today I'm talking with fantasy author Bridgett Morigna who has found an unorthodox way to earn money writing via Patreon.

1.) How would you describe your writing? Darker than expected. The first time someone called The Dreams dark I was caught off guard. To me, it was just the story that I had to tell with the characters I created. Now that I've had some time to step away from the project, I can see what others saw. I never set out to make my stories dark, but once I start writing and exploring the concept and characters things inevitably take a dark turn. 2.) Why write for free? I'm a big believer in the goodwill of the internet. Growing up I was always in awe of the hours upon hours of reading material I could find for free online. I guess a part of me always wanted to be part of the internet repository of creativity. 3.) Where did the idea for The Dreams come from? The Dreams is the result of more than a decade of accumulated inspiration. The original idea started as a fanfiction concept combined with a fascination with kitsune while I was in high school. The idea that finally became the current story combined elements of that original idea with my experiences in college and during a serious illness. I'd held onto this idea for so long that elements of it have been drawn from a number of places in my life. 4.) What made you decide to study Japanese? It all started with anime. I've always been a big fan of shows involving history and folklore and learning the language helped me better understand those shows in context. 5.) You've chosen to be supported solely through Patreon. How has that worked out for you? I think it is working out really well! I love the idea of giving people the option to support my writing without forcing them to pay for the content. It's great having my Patreon as a place to post things that would only be of interest to people that are already invested in my writing. 6.) Your Twitter pic is Serial Experiments Lain. Are you a big fan of that series? Yep! I've been a fan since way back when I saw it on TechTV. 7.) Have you seen Haibane Renmei? It is also from Yoshitoshi ABe. I haven't watched Haibane Renmei. If it's anything like Lain, I'll have to check it out. 8.) Any plans to put your stories for sale on Kindle or Nook? My goal is to one day have my stories available in places like Amazon, Smashwords, etc. My serials need a lot of extra work to get them into tip-top shape for ebook format. 9.) What advice do you have for aspiring authors? There isn't one right way to be an author. Write, publish and measure success in a way that suits your personality. You'll be happier and more productive than if you tried to follow someone else's path to success.

https://twitter.com/bridgettmorigna

https://www.patreon.com/bridgettmorigna

https://bridgettmorigna.com/

Saturday, September 2, 2017

Cool Kickstarter Project -- Lona: Realm of Colors

Do you have serious problems? Don't you wish you could just paint them away? Well, good news! In this indie game I recently found on Kickstarter, you can. It is Lona: Realm of Colors.

This point-and-click game stars the titular Lona, an artist with a heavy heart. She begins painting to deal with her problems, and the more she does it, the more she gets sucked into it and loses her grip on reality. Here are excerpts from the official Kickstarter page:

What happens if you could escape from life difficulties that you can do nothing about? What if you could paint all your troubles away or turn them into magical musical notes? “Lona: Realm of Colors” is an artistic adventure about a girl trying to deal with her difficulties by painting them. The more she paints the more her drawings transform real life troubles into abstract art forms and as she is more and more consumed by her paintings she loses touch with real world, and finally gets trapped in her art.

“Lona: Realm of Colors” is a point and click adventure in nature focusing on art and narration instead of fetch puzzles and dialogue. Each level is an abstraction of Lona’s story and it is up to you to bring peace and balance to her painting and find out what has happened to her.

Each level has two sides: a chaotic side represented by Ms. Schmidt the cat and a dark side represented by Mr. Ruppel the crow. You can switch between the two worlds at will and try to bring balance to these extreme interpretations of a single situation. You can use items from each world in the other one and everything you do might affect both worlds. There will be 15 unique scenes from Lona’s memory and paintings each having two sides.

This game looks like it's going to be something really special, and as always, I encourage everyone to support it. We need more unique, beautiful games like this and lli. Become a backer today!

https://www.kickstarter.com/projects/spacefox/lona-realm-of-colors?ref=user_menu

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