This week I decided to review The Gods of Sagittarius by Eric
Flint and Mike Resnick.
The story begins with two main plotlines that
eventually meet and join. One begins with security specialist Russell Tabor
being assigned to guard absent genius Rupert Shenoy. Shenoy is one of humanity’s
greatest minds able to develop revolutionary idea but in some moments but he is
quite literally capable of forgetting where he lives over the course of a day
as well. Shenoy wishes to journey to the planet Cthulhu in an attempt to research the Old Ones,
incredibly ancient and powerful aliens that he believes once ruled much of the
galaxy or universe.
However, the journey does not start smoothly. First, the party’s
ship refuses to activate after being told that the group wants to travel to Cthulhu.
Then Andrea Melander, one of Shenoy’s aides, is stricken by an unidentifiable medical
condition. Eventually, the party manages to reach Cthulhu where they travel to
the planet’s primary human habitation, a prison. There they review security
footage of an incident where something invisible killed and ate three
prisoners. After this, the party begins searching for more clues but Basil Stone,
Shenoy’s only remaining assistant, is struck down by an unknown force, but Shenoy
finds a clue that makes him believe that either the secrets to the magic of the
Old Ones or the Old Ones themselves can be found on the planet Cornwallis IV
otherwise known as Chuxthimazi.
There they make contact with the native inhabitants Paskapa
who quickly live up to their name by chagrining exorbitant fees for anything.
While there, Tabor gets into a fight with police while defending Shenoy whom the
police were planning to calm via beating with clubs. He finds himself thrown in
a cell with Jaemu, a murderer belonging to the Vitunpelay species, who claims
to have information on the Old Ones. The two forge an alliance to escape prison
then set out to find Shenoy. Jaemu reveals that there is something linked to
the Old Ones in the highly militaristic Mank Empire.
The second plotline follows Occo, a shaman of the Nac Zhe Anglan and her familiar Bresk. The Nac Zhe
Anglan include a number of religious creeds with the differences in beliefs usually
tied to whether the Old Ones were good or evil and their fates during an ancient
war with an evil force. Occo finds the home cloister of her creed destroyed, and
after examining the site, she determines that the attackers were either using
Old One weaponry or a close copy. She declares herself a Gadrax, a form of quasi-legal
outlaw unrestrained by many of the restrictions imposed on all her people’s
creeds, seeking vengeance. She gains permission from the Envacht Lu, the order responsible
for punishing the story from being creeds that violate the Dessetrai Pact, laws
designed to prevent surviving Old Ones, or survivors of their destroyers, from
discovering Nac Zhe Anglan as well as defending the Nac Zhe Anglan from hostile
species, as long as she provides progress reports on her quest when able to do
so.
The first step of her plan is to seize the Warlock Variation
Drive, an Old One artifact held in a well- guarded storehouse of such artifacts
belonging to another cloister. She pretends to join a highly dangerous
religious rite occurring nearby, deliberately wrecking her ship then crashing
into the storehouse. Once inside, she finds the drive, an organism rather than a
device. It displaces her into a number of increasingly dangerous predicaments before
she somewhat masters its use. Eventually, her journey takes her to Cthulhu then
to the Mank Empire.
After the parties join forces, they must still face the
defenses of the Old One Depository, whatever is inside, and the Morganites, charlatans
secretly the power behind the Mank Empire who have long sought beings to brave
the depository for them.
I give this book 7 out of 10. It has some great world-building and interesting characters and situations, but there are also some
parts that are very slow. Also, I wish the conclusion felt more like an ending
instead of seeming like just an opening chapter to a bigger story. Finally, the
story needs some battle sequences badly. There were lots of interesting puzzles
faced by the characters, sure, but I feel like a good fight or two would have
stopped the story from feeling so boring at times.
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