Wednesday, November 7, 2018

James Review -- The Gods of Sagittarius

This week I decided to review The Gods of Sagittarius by Eric Flint and Mike Resnick. 

The story begins with two main plotlines that eventually meet and join. One begins with security specialist Russell Tabor being assigned to guard absent genius Rupert Shenoy. Shenoy is one of humanity’s greatest minds able to develop revolutionary idea but in some moments but he is quite literally capable of forgetting where he lives over the course of a day as well. Shenoy wishes to journey to the planet Cthulhu in an attempt to research the Old Ones, incredibly ancient and powerful aliens that he believes once ruled much of the galaxy or universe.

However, the journey does not start smoothly. First, the party’s ship refuses to activate after being told that the group wants to travel to Cthulhu. Then Andrea Melander, one of Shenoy’s aides, is stricken by an unidentifiable medical condition. Eventually, the party manages to reach Cthulhu where they travel to the planet’s primary human habitation, a prison. There they review security footage of an incident where something invisible killed and ate three prisoners. After this, the party begins searching for more clues but Basil Stone, Shenoy’s only remaining assistant, is struck down by an unknown force, but Shenoy finds a clue that makes him believe that either the secrets to the magic of the Old Ones or the Old Ones themselves can be found on the planet Cornwallis IV otherwise known as Chuxthimazi.
There they make contact with the native inhabitants Paskapa who quickly live up to their name by chagrining exorbitant fees for anything. While there, Tabor gets into a fight with police while defending Shenoy whom the police were planning to calm via beating with clubs. He finds himself thrown in a cell with Jaemu, a murderer belonging to the Vitunpelay species, who claims to have information on the Old Ones. The two forge an alliance to escape prison then set out to find Shenoy. Jaemu reveals that there is something linked to the Old Ones in the highly militaristic Mank Empire.

The second plotline follows Occo, a shaman of the Nac Zhe Anglan and her familiar Bresk. The Nac Zhe Anglan include a number of religious creeds with the differences in beliefs usually tied to whether the Old Ones were good or evil and their fates during an ancient war with an evil force. Occo finds the home cloister of her creed destroyed, and after examining the site, she determines that the attackers were either using Old One weaponry or a close copy. She declares herself a Gadrax, a form of quasi-legal outlaw unrestrained by many of the restrictions imposed on all her people’s creeds, seeking vengeance. She gains permission from the Envacht Lu, the order responsible for punishing the story from being creeds that violate the Dessetrai Pact, laws designed to prevent surviving Old Ones, or survivors of their destroyers, from discovering Nac Zhe Anglan as well as defending the Nac Zhe Anglan from hostile species, as long as she provides progress reports on her quest when able to do so.
The first step of her plan is to seize the Warlock Variation Drive, an Old One artifact held in a well- guarded storehouse of such artifacts belonging to another cloister. She pretends to join a highly dangerous religious rite occurring nearby, deliberately wrecking her ship then crashing into the storehouse. Once inside, she finds the drive, an organism rather than a device. It displaces her into a number of increasingly dangerous predicaments before she somewhat masters its use. Eventually, her journey takes her to Cthulhu then to the Mank Empire.

After the parties join forces, they must still face the defenses of the Old One Depository, whatever is inside, and the Morganites, charlatans secretly the power behind the Mank Empire who have long sought beings to brave the depository for them.

I give this book 7 out of 10. It has some great world-building and interesting characters and situations, but there are also some parts that are very slow. Also, I wish the conclusion felt more like an ending instead of seeming like just an opening chapter to a bigger story. Finally, the story needs some battle sequences badly. There were lots of interesting puzzles faced by the characters, sure, but I feel like a good fight or two would have stopped the story from feeling so boring at times.

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